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- on mouseEnter
- if (the number of member the member of sprite 13 = the number of member "audio controls") and soundBusy(1) then
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end if
- end
-
- on mouseDown
- if (the number of member the member of sprite 13 = the number of member "audio controls") and soundBusy(1) then
- sound stop 1
- end if
- set the cursor of sprite the currentSpriteNum to 0
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-